9-Ball Bank Rules
Format: Race to 3; single elimination; one buy-back option.
Lag for First Break: Winner of the lag decides who breaks first.
Breaking subsequent games: Winner of previous game decides who breaks the next game.
Legal Break: A legal break requires you to strike the head ball first and drive at least one object ball past the side pockets. If your break is illegal, the opponent may either accept the table in position or require you to break again.
Calling a Bank: You must call the intended pocket and exact number of cushions before shooting.
Illegally Pocketed Balls: A ball is illegally pocketed if it: goes into other than the called pocket; contacts other than the exact number of cushions called; caroms off any other object ball before being pocketed; is pocketed by a combination; contacts the cue ball more than once on the same shot. All illegally pocketed balls are spotted.
Kick Shots: Kick shots are not allowed.
Scratch or Foul: Any scratch or foul results in loss of a ball. If you have no balls to spot, you “owe” a ball. You must spot what you owe at the end of your inning in which you have balls available to spot.
The incoming player has cue ball in hand behind the head string after a scratch or cue ball jumped off the table.
All Balls are Behind the Head String with Cue Ball in Hand: Should this occur, the ball closest to the head string is spotted. If 2 or more balls are the same distance from the head string, the shooter will designate which ball to spot.
Winning the Game: The first player who legally pockets five (5) balls wins the game.
The "One Foot On The Floor" Rule Is In Effect
NOTICE! The 2014 Derby City Classic online store is closed.
You will need to purchase tickets and player entries
at Ticket office located at The Horseshoe.
Thank you and we will see you at the 2014 DCC!