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OFFICIAL RULES OF PLAY

2015 DERBY CITY CLASSIC

Presented by Horseshoe Casino and Hotel

 

Note:  Any changes or modifications to these rules will be discussed at the player’s meeting held prior to each event.  Your attendance at the player’s meeting is strongly encouraged. 

 

General Rules

 

Player Responsibility:  You are responsible for knowing the DCC rules of play and when you are scheduled to play.

 

Dress Code Requirements: 

 

Required:  Cotton or dress slacks; blue or colored jeans; collared shirts; dress shoes or tennis shoes.  All items must be neat and untorn.  If you are playing on the Accu-Stats table, your shirt must have a collar and you may not wear headphones or an Ipod.

 

Allowed:  Hats, worn in their normal manner; dress-type sweaters; Henley shirts without collars; headphones or Ipods. 

 

Prohibited:  T-shirts (long or short sleeve); warm-ups; sweat pants; shorts; tank tops; open-toed shoes; sandals; flip-flops; Bluetooth or similar type earpieces.

 

Players reporting to their match out of dress code will be given a verbal warning from the tournament director, and must rectify the problem before their next match.  A second violation results in forfeiture of their next match.

 

Player Etiquette:  Whenever possible, you must be seated when your opponent is at the table.  Intentionally distracting your opponent when it is their turn is unsportsmanlike conduct and will be penalized accordingly.

 

Cell Phones and Flash Photos:  Players must turn off their cell phones or place them on silent while playing their match.  Flash photography is prohibited. 

 

 

Smoking Policy:  Smoking is prohibited in all tournament playing areas, including the action room, other special event areas, and anywhere there are tables for play or practice.  You may smoke in designated areas only.

 

Forfeit Time:  Once your match is announced, you have 15 minutes to be at your match table with your equipment or you lose the match by forfeit.

 

Time-out:  You are allowed one five-minute time out per match.  You may only take a time out when it is your turn at the table, either during a game or in between games.  Your opponent may leave the playing area during your time-out, but they must be back when you are ready to resume play or they will lose their time out if they have not already used it.

 

During your time out, if it is between games and your opponent remains in the playing area they may hit balls on the match table while you are away, but neither player may practice on another table inside or outside the playing area.

 

Calling a Referee:  The non-shooting player is responsible for calling a referee to watch a shot.  The shooter must wait for the referee before taking the shot.  Failure to do so is a foul.  The decision of the referee or tournament official is final.

 

Rack Your Own:  All events require you to rack your own. Players may not agreee to do otherwise.

 

No Rail Foul:  After contact, either the cue ball or an object ball must be driven to a rail or it is a foul.

 

Cue Ball Fouls Only:  Accidentally touching or disturbing a single object ball is not a foul unless the disturbed ball has an effect on the outcome of the shot.  See a referee for advice if you think this has happened.  Otherwise, the opponent has the option to restore the disturbed ball or leave it in position.  If the offending player attempts to restore the disturbed ball without giving their opponent the restoration option, it is a foul. 

 

Accidentally touching or disturbing 2 or more object balls is a foul, and there is no restoration option for the disturbed balls. 

 

Jump Cues:  Prohibited. Must jump with playing cue only.

 

One Foot on the Floor.  You must have one foot on the floor when the cue tip strikes the cue ball or it is a foul.

 

Ball in the Kitchen:  The “base of the ball” rule does not apply.  To be playable, object balls must be completely out of the kitchen.  The edge of the ball may not touch or overlap the head string even if the base of the ball is completely outside the kitchen.  The decision of the referee is final.

 

Spotting Balls; Declaring Frozen Balls:  You may call a tournament official to spot balls or declare frozen balls.  Balls not declared frozen prior to a shot are not considered frozen.

 

Double Hits, Push Shots, Miscues:    Object balls frozen to the cue ball or very close to the cue ball require you to elevate the cue approximately 45 degrees to stroke the shot.  This will be considered a legal shot even though a double hit may occur.  Even with an elevated cue, you cannot place the cue tip on the cue ball and shove it forward or it will be called a push shot and result in a foul.  An unintentional miscue is not a foul.  An intentional miscue is a foul.

 

Running Out the Set Rule:  In matches with a “winner breaks” format, if a player runs out the entire set without their opponent ever going to the table (other than to take the opening break shot of the match), the opponent will then have one opportunity to break and match the run.  If the opponent can accomplish this, one more game will be played to deicide the match with the players lagging for the break.

 

9-Ball Bank Rules

 

 

Format:  Race to 3; single elimination; one buy-back option.

 

Lag for First Break:  Winner of the lag decides who breaks first. 

 

Breaking subsequent games:  Winner of previous game decides who breaks the next game.

 

Legal Break:  A legal break requires you to strike the head ball first and drive at least one object ball past the side pockets.  If your break is illegal, the opponent may either accept the table in position or require you to break again.

 

Calling a Bank:  You must call the intended pocket and exact number of cushions before shooting. 

 

Illegally Pocketed Balls:  A ball is illegally pocketed if it:  goes into other than the called pocket; contacts other than the exact number of cushions called; caroms off any other object ball before being pocketed; is pocketed by a combination; contacts the cue ball more than once on the same shot.   All illegally pocketed balls are spotted.

 

Kick Shots:  Kick shots are not allowed.

 

Scratch or Foul:  Any scratch or foul results in loss of a ball.  If you have no balls to spot, you “owe” a ball.  You must spot what you owe at the end of your inning in which you have balls available to spot.

 

The incoming player has cue ball in hand behind the head string after a scratch or cue ball jumped off the table.

All Balls are Behind the Head String with Cue Ball in Hand:  Should this occur, the ball closest to the head string is spotted.  If 2 or more balls are the same distance from the head string, the shooter will designate which ball to spot.

Winning the Game:  The first player who legally pockets five (5) balls wins the game.   


 

One Pocket Rules

 

 

Format:  Race to 3; single elimination; one buy-back option.

 

Lag for First Break:  Winner of the lag decides who breaks first. 

 

Breaking subsequent games:  Players will alternate the break.

 

Legal Break:  A legal break requires you to pocket a ball or drive at least one object ball or the cue ball to a cushion after contact.  Failure to do so is a foul. 

 

Scratch or Foul:  Any scratch or foul results in loss of a ball.  If you have no balls to spot, you “owe” a ball.  You must spot what you owe at the end of your next inning in which you have balls available to spot.  If a scratch or foul is “slept” and subsequently remembered, the ball is spotted after each player has shot once.

 

Trapping or Wedging the Cue Ball:  It is a foul if you deliberately trap or wedge the cue ball in the jaw of the pocket.  In addition to the foul penalty, your opponent receives cue ball in hand behind the head string.

Deliberate Cue Ball Foul:  If you wish to take a deliberate cue ball foul, you must use your cue tip to strike the cue ball.  If you strike the cue ball with anything other than the cue tip, in addition to the foul penalty, your opponent receives cue ball in hand behind the head string.

Shooting into the Wrong Pocket:  If a player shoots into the wrong pocket and continues to shoot because their opponent failed to notify them of the error, any additional balls pocketed in that inning do not count, whether pocketed for the shooter’s or the opponent.  The first shot to the wrong pocket in a given inning is the shooter’s responsibility, and the opponent is entitled to any balls pocketed on that first stroke. However, any other pocketed balls in the wrong pocket in the same inning are to be spotted as illegally pocketed balls.

3-Foul Rule:  If you commit 3 successive fouls in one game you lose the game.  Your opponent must notify you that you are on 2 fouls immediately before your next inning.

 

Slow Play:  Slow play will not be tolerated.  Tournament officials will issue a warning if they feel you are delaying the progress of the match.  A second warning will result in ball in hand anywhere on the table.  A third warning is loss of game.  A fourth occurrence is loss of match. 

All Balls are Behind the Head String with Cue Ball in Hand:  Should this occur, the ball closest to the head string is spotted.  If 2 or more balls are the same distance from the head string, the shooter will designate which ball to spot.

9-Ball Rules

 

 

 

Format:  Race to 7; single elimination; one buy-back option.

 

Lag for First Break:  Winner of the lag decides who breaks first. 

 

Breaking subsequent games:  Winner of previous game decides who breaks the next game.

 

Legal Break:  A legal break requires you to contact the one ball first and either pocket a ball or drive at least 4 object balls to the cushions.  Failure to do so is a foul, and counts as the first foul of the 3-foul rule. 

 

Push Out:  You may push out on the shot immediately after the break. 

 

Scratch or Foul:  Any scratch or foul results in cue ball in hand.

3-Foul Rule:  If you commit 3 successive fouls in one game you lose the game.  Your opponent must notify you that you are on 2 fouls immediately before your next inning.

Concession:  You must not concede the 9-Ball.  The penalty is loss of game PLUS one additional game.  Unscrewing your playing cue while your opponent is at the table is loss of match.


 

 

 

  

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